![]() Once the batteries drain, they'll need recharging. You eventually acquire a full complement of battery powered basic tools. More critically, some absolutely essential items aren't available in the current build of Subnautica: Below Zero at all. Essentially, many important pieces of equipment aren't available until you've spent some time in the world. I'm a hoarder at heart, and the inability to create buildings and storage chests was something that I wasn't terribly fond of. In fact, I didn't get access to the Build Tool until two hours or so into the storyline. Your equipment and the things you can build are largely the same, but you don't start Subnautica: Below Zero with the same set of tools that you had in Subnautica. ![]() One key difference between the games has to do with your toolset. Once stepping outside, a radio alerted me about a missing researcher. You can see an orbiting space station above, a welcoming respite from the loneliness of the previous game. The research base you're staying in has a few PDAs scattered about, but there isn't much in the way of useful tools other than that. You wake up in a bed, turn off your alarm, and have the freedom to move at a leisurely pace. Your adventure begins in a much less hectic fashion as compared to the evacuation of the Aurora in Subnautica. With that in mind, I say the signs of a good game are there, but Below Zero has a way to go yet. I didn't experience the state of the game as it grew over the course of four years, so I'm coming into Subnautica: Below Zero from the perspective of having played a completed game in the franchise rather than an incomplete Early Access product. I put a solid 73 hours into Subnautica and all of that was post-release. ![]() It's important to go forward with a bit of context. The prospect of heading back to Planet 4546B was enticing and I was excited to see if Unknown Worlds Entertainment could make magic happen a second time. We’ll keep that up to date as we move through production, so you can know where we stand.Ģ020 is going to be a big year for Below Zero, but there’s a lot of hard work ahead.Subnautica: Below Zero is an expandalone to 2018's Subnautica, a game I more or less enjoyed. If you want to keep an eye on our progress, check out the console roadmap, which we just added to our public Favro collection here. We’ll be shipping updates to Subnautica on Xbox and PS4 as part of this process. Part of improving our in-house console efforts means that we also need to improve the technical infrastructure across both the original Subnautica and Below Zero. We learned a lot from the process of taking Subnautica to Xbox and PS4 (with the help of Panic Button and Grip Games ), and we are putting a fair bit of effort into bringing those efforts back in-house and making sure that the consoles get the love they deserve. We have more work to do to make Below Zero as good as it can be before releasing it on any platform.īehind the scenes, we’ve been working to improve our console efforts in-house. Our goal is to ship simultaneously with PC v1.0, but it’s probably too soon to know if that’s realistic. We are planning to ship Below Zero on Xbox One and PS4. People have been asking us what our plans are for Below Zero on consoles, and I’d like to expand a little on what has been happening on that front since my roadmap post in July !
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